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AI Insights · Timothy · April 2024

Top 5 Sandbox-like Games on iOS in the US for Q1 2024

The first quarter of 2024 saw notable trends in revenue, downloads, and active users among the top sandbox-like games on iOS in the United States.

Top 5 Sandbox-like Games on iOS in the US for Q1 2024

The first quarter of 2024 witnessed significant trends in the performance of the top 5 sandbox-like games on the iOS platform in the United States. Here's a detailed look at the weekly revenue, downloads, and active users for each game, as reported by Sensor Tower.

Roblox from Roblox Corporation showed strong financial performance throughout the quarter. Weekly revenue peaked at approximately $10.5M in the first week of March. Download trends were relatively stable, with a notable peak at around 420K in the first week of January. The game also maintained a high number of weekly active users, reaching around 14.4M at the beginning of January and ending the quarter with about 13.8M active users.

Minecraft by Mojang experienced fluctuations in its weekly revenue, starting the quarter at around $637K and ending it at about $541K. Downloads saw a dip mid-quarter but picked up again towards the end, with a peak of approximately 53K in the first week of January. Active users remained relatively stable, starting at around 6M and ending the quarter slightly lower at about 5.7M.

IMVU: 3D Avatar Creator & Chat from IMVU showed consistent weekly revenue, peaking at around $217K in mid-January. Downloads varied, with the highest number being approximately 47K in the first week of January. Weekly active users started at around 393K and gradually decreased to about 310K by the end of March.

ZEPETO: Avatar, Connect & Live by NAVER Z Corporation had a steady revenue stream, with peaks reaching around $120K in the first week of January and ending the quarter at about $109K. Downloads saw a gradual decline, starting at approximately 31K and ending at around 20K. Active users remained relatively stable, starting at around 166K and ending the quarter at approximately 149K.

One State RP・Life Simulator from ChillGaming showed a gradual increase in weekly revenue, starting at around $33K and peaking at approximately $66K by the end of February. Downloads were relatively low but saw a slight increase towards the end of the quarter, with a peak of about 22K in the first week of January. Active users consistently grew, starting at around 92K and ending the quarter at approximately 121K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024